During the course
of playing the game, players may choose to develop side skills for their
characters. These non-combat skills are called professions. Professions are
divided into two categories, primary and secondary.
Primary
professions are skills related to the creation and enhancement of items
(weapons, armor, potions, and other useful devices), and can be subdivided into
gathering and crafting professions. The gathering professions in World of
Warcraft are verbalism, mining, and skinning. Crafting professions include
blacksmithing, leatherworking, tailoring, alchemy, engineering, enchanting,
jewel crafting (added in The Burning Crusade expansion), and inscription (to be
added in the Wrath of the Lich King expansion. Crafting professions also have
specialization categories that when trained, allow for more diverse items to be
created, depending on the character's direction in the game. There is also the
Enchanting profession, which allows a character to enchant weapons and armor,
and also disenchant magical items in their possession. A character is limited
to two primary professions.
Secondary
professions are skills that serve to enhance the player's experience and
self-sufficiency. The secondary professions are first aid, cooking, and
fishing. Characters can learn all three secondary professions. The Rogue class
has two unique secondary professions: poisons and lock-picking.
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